The Ultimate Pokemon Encyclopedia

Discover the World of Pokémon

Explore detailed information on over 1000 Pokémon. Search by name, type, or ability. Your journey to become a Pokémon Master starts here.

1000+ Pokémon
18 Types
900+ Abilities

Built for every Trainer

Whether you are a casual fan or a battle expert, there is always a new Pokémon mystery to explore.

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Pokédex Explorer

Search through over 1,000 Pokémon, uncover their types, stats, abilities, and evolution chains in seconds.

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Guessing Challenges

Test your knowledge with fast-paced Pokémon quizzes that mix generations, moves, and classic characters.

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Solo & Multiplayer

Challenge yourself alone or compete with friends in local and online games built for quick, addictive rounds.

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Generation Guide

Track how the world changed from Kanto to Paldea and discover the unique identity of each region.

From Kanto to Paldea

Every generation brings a fresh region, a new cast of monsters, and a new chapter in the Pokémon journey.

Gen 1

Kanto

1996–1999

  • Red & Blue
  • Bulbasaur
  • Charmander
Gen 2

Johto

1999–2002

  • Gold & Silver
  • New evolutions
  • Dark & Steel
Gen 3

Hoenn

2002–2006

  • Ruby & Sapphire
  • Weather battles
  • Legendary arcs
Gen 4

Sinnoh

2006–2010

  • Diamond & Pearl
  • Poké Ball upgrades
  • Dialga & Palkia
Gen 5

Unova

2010–2013

  • Black & White
  • Pokémon Center era
  • Team Plasma
Gen 6

Kalos

2013–2016

  • X & Y
  • 3D battles
  • Fairy type
Gen 7

Alola

2016–2019

  • Sun & Moon
  • Island challenge
  • Ultra Beast era
Gen 8

Galar

2019–2023

  • Sword & Shield
  • Wild Area
  • Hisui & DLC
Gen 9

Paldea

2023–present

  • Scarlet & Violet
  • Open-world maps
  • New legends

Pokémon History

A pocket-sized dream that somehow took over the entire planet. Here's how it happened.

1996
151 monsters. One save battery. No time to sleep.

Pokémon Red & Blue — the spark that lit the world on fire

Imagine spending a whole recess explaining to your friend why Gengar evolves from Haunter via trade, not level up. That was 1996. You chose Charmander, your best friend chose Squirtle, and neither of you would ever be the same. The Game Boy's green-tinted screen somehow made Mt. Moon feel enormous and mysterious. Every wild Pokémon encounter was a tiny heart attack. Every badge earned felt like a trophy. The franchise had no idea it was about to take over the world.

Game: Pokémon Red / Blue / Yellow Anime: Pokémon: Indigo League Manga: Pocket Monsters Adventures
1999
Your Charizard. On a real TV. Breathing real fire.

Pokémon Stadium — the moment your team felt truly alive

Nothing prepared you for the first time you plugged your cartridge into the Transfer Pak and watched your own Pokémon walk onto a Stadium arena in full 3D. That Charizard you'd spent 80 hours raising? It roared at the screen. The ground shook. You screamed. Pokémon Stadium turned your bedroom into a proper battle arena — and the rental cup taught a whole generation what it meant to strategize under pressure with six random Pokémon and no items.

Hardware: Nintendo 64 Game: Pokémon Stadium / Stadium 2 Legacy: first true 3D battles, Transfer Pak connection, rental tournaments
1998
Two regions. One cartridge. Zero sleep.

Gold & Silver — the sequel that somehow outdid the original

They said you couldn't top Red and Blue. Then Pokémon Gold and Silver arrived and casually handed you a real-time clock, a phone that rival trainers could call to challenge you again, and — buried at the very end — the entire original Kanto region as a bonus second act. The Game Boy Color made Pokémon actually look like they belonged in the future. Totodile, Cyndaquil, Chikorita: a new trio that split friend groups all over again.

Hardware: Game Boy Color Game: Pokémon Gold / Silver / Crystal Legacy: real-time clock, 251 Pokémon, Kanto as a second region
1998
"I wanna be the very best…" — yes, you still know every word.

Indigo League — the Saturday morning show that rewired an entire generation

The theme song plays. You immediately stop whatever you're doing. That was the power Pokémon had in 1998. Ash and Pikachu turned into a global phenomenon almost overnight — kids who had never touched a Game Boy were suddenly obsessed. Misty's bike never got repaid. Team Rocket's Meowth learned to talk and somehow became the most compelling character in the show. Mewtwo Strikes Back made children cry in the cinema. The anime wasn't just a tie-in. It was a cultural force of its own.

Anime: Pokémon: Indigo League Movie: Mewtwo Strikes Back (1998) Manga: The Electric Tale of Pikachu
2001
Secret bases. Bike gangs. Weather legendaries.

Hoenn hit different — and you know it

Pokémon Ruby and Sapphire dropped you into a tropical archipelago and immediately handed you abilities, double battles, and a secret base you could furnish and share with friends. Emerald followed with the Battle Frontier — a post-game so deep that veteran trainers are still talking about it today. The GBA's vivid screen gave Pokémon a color palette they'd never had before, and Kyogre vs. Groudon made the legendary battles feel genuinely apocalyptic. Hoenn was divisive at launch. Now everyone admits it was a masterpiece.

Hardware: Game Boy Advance Game: Pokémon Ruby / Sapphire / Emerald Legacy: abilities, double battles, secret bases, Battle Frontier
2001
Pokémon had a dark side. The GameCube found it.

Colosseum & XD — the gritty Pokémon nobody talks about enough

Forget cheerful routes and friendly gym leaders. Pokémon Colosseum dropped you into the dust-blown desert region of Orre — a lawless wasteland with no wild Pokémon, only criminals, and a mechanic called Shadow Pokémon that forced you to steal corrupted creatures from their evil trainers and purify their hearts. It felt nothing like the main series. It was darker, more cinematic, and oddly emotional. XD: Gale of Darkness pushed it further. These games proved Pokémon could carry a serious narrative — fans have never forgotten them.

Hardware: Nintendo GameCube Game: Pokémon Colosseum / XD: Gale of Darkness Legacy: Shadow Pokémon, dark narrative, purification mechanic
2004
Kanto, but make it gorgeous. And add the Sevii Islands.

FireRed & LeafGreen — returning home never felt this good

Eight years after Red and Blue, Game Freak brought Kanto back on the GBA and made it look like it had always deserved to. FireRed and LeafGreen weren't lazy remakes — they added the Sevii Islands, a proper regional Pokédex, and wireless adapter support that made trading feel magical again. If you'd grown up with the originals, replaying Lavender Town with a proper sound chip and full color was something close to time travel. A whole new generation met Kanto for the first time here, and they had no idea how lucky they were.

Hardware: Game Boy Advance Game: Pokémon FireRed / LeafGreen Legacy: Kanto remake, Sevii Islands, wireless adapter trading
2004
Trading with Japan at 2am. On a school night.

Diamond & Pearl — the DS era made Pokémon feel global

Two screens. A touch panel. And then one afternoon someone told you about the GTS — the Global Trade System — and suddenly you were negotiating a Dialga for a Palkia with a trainer in Tokyo at midnight. The Underground had entire communities of players digging up fossils and setting up flag-stealing raids with the people sleeping in the same house as you. Platinum refined it all into something close to perfect. HeartGold and SoulSilver then remade Gold and Silver so lovingly that grown adults openly wept.

Hardware: Nintendo DS Game: Pokémon Diamond / Pearl / Platinum / HeartGold / SoulSilver Legacy: GTS global trading, Underground co-op, Wi-Fi battles
2006
Your team. Your TV. Your living room.

Wii era — couch battles and the Poké Transfer bridge

Pokémon Battle Revolution let you connect your DS cartridge to the Wii and watch your actual team fight in fully animated HD for the first time — and the crowd in the stadium actually reacted. My Pokémon Ranch gave you a virtual field where your Pokémon could roam around and interact with Miis, which sounds simple but felt oddly wholesome and comforting. The Wii era wasn't the flashiest chapter in Pokémon history, but it made your team feel real in a way nothing had before.

Hardware: Nintendo Wii Game: Pokémon Battle Revolution / My Pokémon Ranch Legacy: DS-Wii connectivity, living-room battles, cross-platform bonds
2010
N was right. You just didn’t want to admit it.

Black & White — the year Pokémon grew up

Unova arrived with a Pokédex full of Pokémon you’d never seen, forcing you to fall in love with a whole new cast from scratch. Then N walked on screen and quietly dismantled everything you thought you knew about being a trainer. He wasn’t evil. He was asking real questions — and the game let them sit uncomfortably. Black 2 and White 2 followed as direct sequels, the only time the main series has ever done that, picking up two years later in the same region with a world that had genuinely changed. The Unova games had the best writing in the franchise. It’s not even close.

Game: Pokémon Black / White / Black 2 / White 2 Hardware: Nintendo DS Legacy: N as a true ideological villain, direct sequel, strongest narrative in the series
2011
Suddenly, Pokémon had cheekbones.

X & Y on 3DS — the leap to full 3D nobody was ready for

The first time you booted Pokémon X and your starter walked out in full polygonal 3D, something shifted. Fourteen years of sprites, gone. Mega Evolution arrived mid-game like a plot twist, supercharging beloved old Pokémon into something terrifying and wonderful. Lumiose City felt like an actual French city — there was a café, a taxi rank, a tower you could climb. Omega Ruby and Alpha Sapphire brought soaring on Latios through a night sky full of shooting stars. The 3DS era dressed Pokémon in its most beautiful clothes yet.

Hardware: Nintendo 3DS Game: Pokémon X / Y / Omega Ruby / Alpha Sapphire / Sun / Moon Legacy: Mega Evolution, full 3D models, Festival Plaza, Poké Refresh
2017
The island trials. The tears at the end. You know the ones.

Sun & Moon — the most emotionally daring main series games ever made

Sun and Moon ditched gym badges entirely and built something far more personal: a coming-of-age story about a kid adjusting to a new home, a single mother, a mysterious girl named Lillie, and a Pokémon that carries a hollow mask to hide a face that makes everyone who sees it suffer. The Alola region felt alive in a way Pokémon had never managed before — the people had stories, the Pokémon had regional forms, and the Ultra Beasts were genuinely unsettling. The credits rolled and you weren’t ready for it to be over.

Game: Pokémon Sun / Moon / Ultra Sun / Ultra Moon Anime: Pokémon the Series: Sun & Moon Legacy: Island trials, Alolan forms, Ultra Beasts, emotional storytelling
2016
Grown adults sprinting across parks at midnight to catch a Snorlax.

Pokémon GO — the summer the real world became a Pokémon game

July 2016. Your city looked the same but felt completely different. Every park had clusters of people staring at phones. Strangers traded tips at Pokéstops. Office workers left early to hatch eggs. People who hadn’t touched Pokémon since 1999 were back, all at once, in the same physical space. Pokémon GO pulled off something no game had done before — it made the real world the game world, and for a few months it genuinely felt like the entire planet was playing together.

Platform: iOS / Android Developer: Niantic Legacy: AR gameplay, 500 million downloads in its first year, cultural reset
2019
Pokémon on your TV. Properly. In HD. At last.

Sword & Shield — Galar, Dynamax, and the Wild Area

Sword and Shield was the first mainline Pokémon game built for a home console, and the Wild Area proved the franchise could handle semi-open exploration. Watching Pokémon roam actual grass in HD on a big screen was quietly surreal after two decades of handhelds. Max Raid Battles brought four-player online co-op to the main series for the first time. The game was divisive — the National Dex cut sparked the biggest community argument in franchise history — but it laid the groundwork for everything that came after.

Hardware: Nintendo Switch Game: Pokémon Sword / Shield + DLC Legacy: first HD mainline game, Wild Area, Max Raid co-op, Let’s Go groundwork
2022
No gyms. No badges. Just you, the Pokémon, and ancient Hisui.

Legends: Arceus — 25 years of rules, thrown out overnight

Pokémon Legends: Arceus took the entire formula — gyms, badges, turn-based wild encounters, the Pokédex as a passive checklist — and quietly dismantled all of it. You caught Pokémon by throwing balls yourself. You could be hurt. Enraged alpha Pokémon would chase you across a hillside and you’d have to run. The Hisui region was feudal Japan rendered in muted, beautiful watercolour tones. The story built quietly toward one of the most genuinely emotional endings the series has ever delivered. It felt like a completely different game. It felt like the future.

Hardware: Nintendo Switch Game: Pokémon Legends: Arceus Legacy: open-world catching, real-time evasion, no gyms, new narrative depth
2022
No walls. No routes. No order. Just go.

Scarlet & Violet — the open world Pokémon always deserved

For 25 years, Pokémon handed you a linear path and a destination. Scarlet and Violet blew all of that up. You could walk straight to the final gym the moment you started — or ignore the whole thing and spend three hours watching Pokémon graze in a field. Three storylines ran in parallel, and the game trusted you to find your own way through all of them. Area Zero’s ending quietly became one of the most haunting moments in the entire franchise. Rough around the edges? Yes. Unforgettable? Absolutely.

Game: Pokémon Scarlet / Violet Anime: Pokémon Horizons: The Series Legacy: open world, three parallel stories, Area Zero, Terastal phenomenon
2025
Turn-based combat: 30 years. Real-time combat: 2025.

Legends: Z-A — Lumiose City rebuilds, and Pokémon battles do too

Set in a futuristic Lumiose City undergoing total urban redevelopment, Legends: Z-A did what fans thought was impossible — it replaced turn-based combat with real-time action. Your trainer and Pokémon moved, dodged, and attacked live. Mega Evolution returned in full force. The city itself felt like a character, its streets changing as the story progressed. Whether it fully lands is up for debate, but it represents the most radical mechanical shift since the series began. Gen 10 is already waiting.

Hardware: Nintendo Switch / Switch 2 Game: Pokémon Legends: Z-A Legacy: real-time combat, Mega Evolution revival, Lumiose City as a living world

Pokémon Types

Explore all 18 elemental types and their unique characteristics

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Fire
💧
Water
🌿
Grass
Electric
🔮
Psychic
❄️
Ice
🐉
Dragon
🌙
Dark
Fairy
👊
Fighting
🕊️
Flying
☠️
Poison
🏔️
Ground
🪨
Rock
🐛
Bug
👻
Ghost
⚙️
Steel
Normal

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